PC Fun #3
Sommaire : CREEZ News Tests Ray Dream Designer 3 Modelvision Mon théâtre magique Metamorph 3D Cliparts vol 1 et 2 Livres Démos et merveilles Project Angel Suivez le guide Stéréogames Cakewalk Story n°2 Les bases du dessin vectoriel sur CorelDRAW! Premier pas sur CorelDRAW Morphing : le principe de la métamorphose Premier pas sur RMorph [...]
Canard PC Hors Série #1
Sommaire : La carte mère : page 6 Le processeur : page 12 La mémoire : page 16 La carte graphique : page 18 La carte son : page 25 Le disque dur : page 26 Lecteur et graveur : page 29 Le boitier : page 30 L’alimentation : page 32 Le ventilateur : page [...]
Canard PC #111
Sommaire : News : page 3 A venir : page 10 Jeu Online : page 18 Download : page 22 Actu Hard : page 24 Canard Peinard : page 31
Canard PC #80
Sommaire : News : page 3 Tests : page 9 A venir : page 14 Download : page 24 Hardware : page 26 Canard Peinard : page 31
Canard PC #47
Sommaire : News : page 3 Test : page 8 Console : page 24 A venir : page 26 Download : page 28 Canard peinard : page 30
Canard PC #42
Sommaire : News : page 3 Test : page 8 A venir : page 16 Download : page 24 Hardware : page 26 Canard peinard : page 30
Canard PC #40
Sommaire : News : page 3 Test : page 8 Abonnement : page 17 Download : page 24 Hardware : page 26 Canard peinard : page 30
Canard PC #34
Sommaire : News : page 3 Papier culture : page 9 Test : page 10 Download : page 24 Hardware : page 26 Canard peinard : page 30
Canard PC #7
Sommaire : News : page 3 Papier culture : page 10 A venir : page 16 Download : page 20 Hardware : page 22 Canard peinard : page 31
Digital Games as History : How Videogames Represent the Past and Offer Access to Historical Practice
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce [...]
The Ultimate History of Video Games From Pong to Pokemon
With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the [...]
Understanding Media Culture
‘Engaging, clear and often witty, this is a much needed comprehensive introduction to media studies.’ John Ellis, Professor and Head of Research, Bourne ‘In his book, Jostein Gripsud provides an admirable overview of communication studies…It is one of the strengths of this book that he presents some conclusions from his previous works that are not [...]
Jeu vidéo et discours. Violence, addiction, régulation. Quaderni ; Communication, technologies, pouvoirs. n°67
Revue Quaderni, 2008, Jeu vidéo et discours. Violence, addiction, régulation. Quaderni ; Communication, technologies, pouvoirs. n°67, Villers lès Nancy, Sapientiaux
IG Magazine HS n°3 : Jeu vidéo et horreur Anatomie d’un genre
IG L'esprit du jeu vidéo, 2012, IG Magazine HS n°3 Jeu vidéo et horreur Anatomie d'un genre, Roubaix
Games of Empire : Global Capitalism and Video Games
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate [...]
Korea’s Online Gaming Empire
In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea’s Online Gaming Empire, Dal Yong Jin [...]