Expressive Game Lab est une plateforme d’analyse et de création orienter par la recherche sur les jeux. Ce qui questionne ce qui fait de ce médium une forme d’expression à part entière. Cet espace est rattaché au Centre de Recherche des Médiations de l’Université de Lorraine. Il fait parti du réseau SIRIUS qui réuni les espaces d’innovation en lorraine (CRNS, Université de Lorraine, CHRU)
Vidéos de conférences liées au Gamelab
Sommaire Colloque Temporalités et imaginaires du jeu Séminaire intermédialités ludiques Conférence "Par delà la manette et l'écran" Séminaire InGame Square - Gamification : du pain et des jeux ? Conférence : Existe-t-il une grammaire propre au jeu vidéo ? Colloque Fiction et Patrimoine du 17 et 18 novembre 2022 Le langage du level design Table [...]
Master Création de dispositifs ludiques
Master Audiovisuel, médias interactifs numériques, jeux Parcours-type Conception de dispositifs ludiques Le parcours Conception de dispositifs ludiques vise à délivrer des connaissances et compétences issues du domaine des jeux vidéo afin de pouvoir les mettre en application dans de nombreux secteurs d’application liés à la communication et dispositifs numériques, ceci dans une optique de recherche [...]
Games : Agency as Art
Nguyen, C. T. (2020). Games : Agency As Art. Oxford University Press, USA. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian Ukrainian French [...]
Game Poems: Videogame Design as Lyric Practice
Magnuson, J. (2023). Game Poems : Videogame Design as Lyric Practice. Amherst College Press. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian Ukrainian [...]
Jeux vidéos et cinéma : une création interactive
Poirson-Dechonne, M. (2018). Jeux vidéos et cinéma : une création interactive (Charles Corlet, Vol. 168 de Cinémaction). TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish [...]
Sciences en bulles : Réveil climatique l’heure de l’action a sonné !
Chochois, H. (2022). Sciences en bulles : Réveil climatique l'heure de l'action a sonné ! Groupe Sciences pour tous du syndicat national de l'édition. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch [...]
Jeu et éducation
Brougère, G. (1985). Jeu et éducation. Editions L’Harmattan. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian Ukrainian French Malay Urdu German Maltese [...]
Convergence culture : Where Old and New Media Collide.
Jenkins, H. (2008). Convergence culture : Where Old and New Media Collide. NYU Press. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian [...]
Qu’est-ce qu’un bon film ?
Jullier, L. (2002). Qu’est-ce qu’un bon film ? Paris Éd La Dispute. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian Ukrainian French [...]
L’analyse de séquences
Jullier, L. (2002). L’analyse de séquences. Nathan. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian Ukrainian French Malay Urdu German Maltese Vietnamese [...]
L’univers des jeux vidéo
Le Diberder, A., & Le Diberder, F. (1998). L’univers des jeux vidéo. Editions La Découverte. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish [...]
La mesure de l’art : sociologie de la qualité artistique
Leveratto, J. (2000). La mesure de l’art : sociologie de la qualité artistique. La Dispute. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish [...]
StarCraft II: Heart of the Swarm Collector’s Edition Strategy Guide
Marcus, P., Barba, R. (2013). StarCraft II : Heart of the Swarm Collector's Edition Strategy Guide. BradyGames. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian [...]
Procedural Storytelling in game design
Short, T. X., & Adams, T. (2019). Procedural Storytelling in Game Design. CRC Press. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian [...]
Lector in Fabula : Le rôle du lecteur, La coopération interprétative dans les textes narratifs
Eco, U. (1989). Lector in Fabula : Le rôle du lecteur, La coopération interprétative dans les textes narratifs (Biblio Essais, Livre de Poche). TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon [...]
Approaches to videogame discourse
Ensslin, A., Balteiro, I. (2019). Approaches to Videogame Discourse. Bloomsbury. https://doi.org/10.5040/9781501338489 TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian Ukrainian French Malay [...]
Music Video Games : Performance, Politics, and Play
Austin, M. (2016). Music video games : Performance, Politics, and Play. Bloomsbury Publishing USA. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian [...]
Games and Bereavement : How Video Games Represent Attachment, Loss, and Grief
Harrer, S. (2019). Games and Bereavement : How Video Games Represent Attachment, Loss, and Grief. transcript Verlag. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian [...]
Le transmédia, ses contours et enjeux
Collard, A., & Collignon, S. (2020). Le Transmédia, ses contours et ses enjeux. Presses universitaires de Namur. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian [...]
Horror video games : Essays on the Fusion of Fear and Play
Perron, B. (2014). Horror video games : Essays on the Fusion of Fear and Play. McFarland. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish [...]