Game Architecture and Design
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Andrew Rollings, Dave Morris, 1970, Game Architecture and Design, Etats-Unis, Coriolis
Ouvrage en anglais : Game development typically lags behind the rest of the software industry because games are frequently under-designed. Much of what is often left until development should take place as part of the design process. Game Architecture and Design teaches the craft of design, including gameplay and game balance, team structure and software architecture, as well as more elusive creative concepts such as storytelling and style. This book advocates a rational, design-led approach to development, aiming primarily for efficiency and the ability to control change using an iterative development cycle. These theories have been applied in practice and have invariably achieved successful results. Now you can apply them to your own game development !