Play Between Worlds : Exploring Online Game Culture
Date de sortie :
13/03/2009
Éditeur :
MIT Press
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Citer cet ouvrage
T. L. Taylor, 2009, Play Between Worlds Exploring Online Game Culture, Cambridge, MIT Press
Play Between Worlds A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture.